
David W. Mueller
Graphics. Motion. Art Direction.
Degree in Commercial Art M.A.T.C. Madison, Wisconsin
PS3, PS2, Xbox360, Xbox, GC, PSP, PC, iPad.
Maya, Max, Lightwave, ZBrush, Unity, Photoshop, Gimp, After Effects, Unreal, Evolution, HTML, Office Suite, Proprietary Midway Software, Windows and Mac OS's.
12+ titles including 3PS, Sports, Adventure, Fighting, FPS
Illustration, Concept, 3DArt and Design, Environments, FX
Managed groups up to 40
Certified in SCRUM and agile training
Solid technical skills
20+ years experience
Strong passion for Video Games
Artist V • IGT July 2020–Present
Sr. Art Manager • IGT May 2016–July 2020
Level 4 Artist - IGT. Reno, NV. July 2011-2016
Megabucks: Crystal Sevens
Responsible for design/layout of interface.
All art assets and some animations.
Lead a small team of 2 associate artists.
Ghostbusters: Back in Business
Responsible for design/layout of interface and 5 bonus games.
Working closely with SONY making sure the game was on-brand and consistent with their vision.
Lead a team of 9 artists across all disciplines.
Harley Davidson:
Responsible for design/layout of interface and 2 bonus games.
Managed a team internally and several artists offsite.
Unannounced title:
Responsible for design/layout of 2 games and 4 bonus modes.
New hardware design required us to quickly adapt, and stay on schedule.
Final art was delivered before deadline.
Lead a team of 5 artists, both internal and external.
3D Artist Consultant Chicago, Illinois 2008 – present
Assisted clients with Game, Commercial and Film projects
Portfolio consulting
Website development
Art Director - UTVIgnition Entertainment Gainesville, Florida Aug-Dec 2010
Reich (FPS)
Creating a unified vision on a project that had little/scattered direction
Managing team of artist across all disciplines
Scope reduction on a project that was behind schedule without sacrificing the players enjoyment of title
Art Director - Midway Amusement Games Chicago, Illinois 1998-2008
Blitz: the League II (2006-2008)
In charge of 40+ artists over all disciplines from Animation, Environment, Character, UI, Audio, FX
Focused large number of artists and disciplines focused and executing on a common goal
Ran VO sessions and Motion shoots
Managed and tracked Outsourcing of Character, Environment and Cinematic assets
Lead Environment Artist
Blitz: the League I (2003-2005)
In charge of all stadiums and supporting environments
Assured that environments worked in engine prior to tech hand off (Quality control)
Helped design tools with Tech to help artists quickly build and maintain environments through a GUI interface that integrated with our databases
Environment Artist
Mortal Kombat: Armageddon (2004-2006)
Blitz: Pro (2003-2004)
Blitz 20-02 (2001-2002)
3D modeler and textures
FMV Artist (1999-2000)
Blitz 20-02 (PS2)
Slugfest (PS2, XBOX)
Mortal Kombat: Deadly Alliance (PS2, XBOX)
Mortal Kombat: Deception (PS2, XBOX)
NBA Ballers (TV Spot)
Artist and fx
Additional Titles
NBA Showtime Gold (arcade)
Arctic Thunder (arcade)
Stranglehold (PS3, 360)
Revenge From Mars (Pin 2000)
Star Wars Episode 1 (Pin 2000)
Damnation (PC)
Night Raid (PC)
Hexagon 3 (PC)