David W. Mueller

Graphics. Motion. Art Direction.

  • Degree in Commercial Art M.A.T.C. Madison, Wisconsin

  • PS3, PS2, Xbox360, Xbox, GC, PSP, PC, iPad.

  • Maya, Max, Lightwave, ZBrush, Unity, Photoshop, Gimp, After Effects, Unreal, Evolution, HTML, Office Suite, Proprietary Midway Software, Windows and Mac OS's.

  • 12+ titles including 3PS, Sports, Adventure, Fighting, FPS

  • Illustration, Concept, 3DArt and Design, Environments, FX

  • Managed groups up to 40

  • Certified in SCRUM and agile training

  • Solid technical skills

  • 20+ years experience

  • Strong passion for Video Games

Artist V • IGT July 2020–Present

Sr. Art Manager • IGT May 2016–July 2020

Level 4 Artist - IGT. Reno, NV. July 2011-2016

Megabucks: Crystal Sevens

  • Responsible for design/layout of interface.

  • All art assets and some animations.

  • Lead a small team of 2 associate artists.

Ghostbusters: Back in Business

  • Responsible for design/layout of interface and 5 bonus games.

  • Working closely with SONY making sure the game was on-brand and consistent with their vision.

  • Lead a team of 9 artists across all disciplines.

Harley Davidson:

  • Responsible for design/layout of interface and 2 bonus games.

  • Managed a team internally and several artists offsite.

Unannounced title:

  • Responsible for design/layout of 2 games and 4 bonus modes.

  • New hardware design required us to quickly adapt, and stay on schedule.

  • Final art was delivered before deadline.

  • Lead a team of 5 artists, both internal and external.

3D Artist Consultant Chicago, Illinois 2008 – present

  • Assisted clients with Game, Commercial and Film projects

  • Portfolio consulting

  • Website development

Art Director - UTVIgnition Entertainment Gainesville, Florida Aug-Dec 2010

Reich (FPS)

  • Creating a unified vision on a project that had little/scattered direction

  • Managing team of artist across all disciplines

  • Scope reduction on a project that was behind schedule without sacrificing the players enjoyment of title

Art Director - Midway Amusement Games Chicago, Illinois 1998-2008

Blitz: the League II (2006-2008)

  • In charge of 40+ artists over all disciplines from Animation, Environment, Character, UI, Audio, FX

  • Focused large number of artists and disciplines focused and executing on a common goal

  • Ran VO sessions and Motion shoots

  • Managed and tracked Outsourcing of Character, Environment and Cinematic assets

Lead Environment Artist

Blitz: the League I (2003-2005)

  • In charge of all stadiums and supporting environments

  • Assured that environments worked in engine prior to tech hand off (Quality control)

  • Helped design tools with Tech to help artists quickly build and maintain environments through a GUI interface that integrated with our databases

Environment Artist

Mortal Kombat: Armageddon (2004-2006)

Blitz: Pro (2003-2004)

Blitz 20-02 (2001-2002)

  • 3D modeler and textures

FMV Artist (1999-2000)

Blitz 20-02 (PS2)

Slugfest (PS2, XBOX)

Mortal Kombat: Deadly Alliance (PS2, XBOX)

Mortal Kombat: Deception (PS2, XBOX)

NBA Ballers (TV Spot)

  • Artist and fx

Additional Titles

  • NBA Showtime Gold (arcade)

  • Arctic Thunder (arcade)

  • Stranglehold (PS3, 360)

  • Revenge From Mars (Pin 2000)

  • Star Wars Episode 1 (Pin 2000)

  • Damnation (PC)

  • Night Raid (PC)

  • Hexagon 3 (PC)